Space Harrier II is the sequel to Space Harrier, developed and published by Sega for the Mega Drive. Like the original, the game involves a super human hero who runs and flies towards a forever distant background on a checkerboard-styled ground. As the playing field moves forward, enemies come from behind and from the far distance to attack the character. The player must also dodge large objects in his path, some of which can be destroyed, such as trees, and others that can not be, such as ionic columns and pylons. One hit from an enemy or a crash into these large objects will cause the player to lose a life. Smaller objects, such as foliage, will only cause the character to trip; however, this leaves him vulnerable to attack for two seconds.
There are a total of 12 stages, each with its own end boss. A stage usually consists of different landscapes, and can also move at different speeds (slow vs fast). Some stages, such as Stuna Area, have a mid-level boss that can be easily defeated. Although the player can select any stage to start the game at, all twelve levels must be completed before moving on to the Final Chapter stage. It is here that the player must defeat all the main bosses over again, and then fight the Dark Harrier.
In the year 6236, Harrier once again receives a call for help, this time from the 214th sector, light-years from his cruiser. Harrier travels there quickly with his “cosmic gate”, and finds that Fantasy Land is once again being overrun by hostile forces. He resolves to once again save a world by fighting off the entire force himself.
The wide airy of weird and strange enemies! From floating heads to flying dragons to 3 headed turtles … they really are quite bizarre.